MonoGame for 2D
February 14, 2013
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After a long break of developing on personal projects, due to laziness and a busy schedule (mostly laziness), I decided to take on a new project, I will recreate a game from my childhood! I don’t know the name of the game, I played it at coffee shops (on touch enabled arcades), but I do know how it is supposed to be played:
- There is a single-player and a multi-player mode;
- One wall of blocks will come from each player side and advance until it reaches the end, or the wall of the other player, at which point you lose;
- You can remove blocks, by touching them, if they are adjacent to two or more blocks of the same color/type;
- The game has no ending, the goal is to score as much points as you can.
With this basic premise for the game in mind I started developing the game. It wasn’t to long until I ran into the first bump in the road, but that was to be expected, the only games I managed to finish was a cheap version of the “The Hangman” and “Pacman” (in 3D!). So with no experience in developing games I started working on a little engine for my game, on top of MonoGame.
This series of posts, that will last for as long as I can keep myself writing them, will tackle all the issues I have/had while developing this multi-platform game, below you will be able to see a list of all the entries in the series.
- Handling Input (Touch/Mouse) (Coming soon..)