ImaginationOverflow

The knowings and experiences of a group of developers.

Monthly Archives: February 2013

Introducing Thomson Wifi Passwords

This past two weeks I’ve taken a little vacation from my pet project (Metro Scrobbler) and started an update for the most successful app that ImaginationOverflow has (until this day), Thomon Router Passwords  now renamed to Thomson Wifi Passwords.

The app now looks like a Windows Phone app, with a clean, simple and intuitive metro design.
Thomson Wifi Passwords allows you to generate the thomson routers default passwords, very useful when you are in nearby one of this routers, they are spread across the globe and have a bunch of different ssids templates out there.

The usage is quite simple, just insert the last 6 characters from the ssid, pick a mode and wait a little, while the app makes its magic. This last version added the online mode that enables users that have cellular data plans to use a little of it to get the password much quicker.

The app has two versions:

The paid version only exists to support the running costs of the app.

For news about the app, like Facebook page or follow the app twitter.

Go and get it 😉

                              

Advertisements

MonoGame for 2D

After a long break of developing on personal projects, due to laziness and a busy schedule (mostly laziness), I decided to take on a new project, I will recreate a game from my childhood! I don’t know the name of the game, I played it at coffee shops (on touch enabled arcades), but I do know how it is supposed to be played:

  • There is a single-player and a multi-player mode;
  • One wall of blocks will come from each player side and advance until it reaches the end, or the wall of the other player, at which point you lose;
  • You can remove blocks, by touching them, if they are adjacent to two or more blocks of the same color/type;
  • The game has no ending, the goal is to score as much points as you can.

With this basic premise for the game in mind I started developing the game. It wasn’t to long until I ran into the first bump in the road, but that was to be expected, the only games I managed to finish was a cheap version of the “The Hangman” and “Pacman” (in 3D!). So with no experience in developing games I started working on a little engine for my game, on top of MonoGame.

Read more of this post

%d bloggers like this: